Configuring the Pads and the TRIGGER IN Jacks (PAD /TRIGGER IN)
- Select [MENU] Ó “SYSTEM”.
- Use the cursor [à] [á] [ã] [â] buttons to select “PAD/TRIG IN” and press the [ENTER] button.
- The PAD / TRIG IN screen appears.
- Use the [F1]–[F3] and [F6] buttons to switch between settings screens.

Button
Explanation
[F1] (PARAM)
Below are the parameters for configuring the pad sensitivity and TRIGGER IN jack settings.
[F2] (HI-HAT)
Configures the hi-hat settings.
[F3] (MONITOR)
Monitors the velocity.
[F6] (DrumLink)
Configures DrumLink.
This can only be set when the DrumLink hub is connected.
- Use the cursor [à] [á] buttons to select a parameter, and then use the [-] [+] buttons to change the setting.
PARAM
Below are the parameters for configuring the pad sensitivity and TRIGGER IN jack settings.
Parameter | Value | Explanation |
|---|---|---|
Input Mode | When a pad on this unit is selected: --- When TRIG 1–8 is selected: HEAD&RIM, TRIGx2 | Set this to connect either one drum trigger to one TRIGGER IN jack (HEAD&RIM), or two drum triggers (TRIGx2). |
Trig Type | When a pad on this unit is selected: --- When TRIG 1–8 is selected:KD-A22, KD-22, KD-222, KD-20, KD-200, KD-18, KD-180L, KD-140, KD-12, KD-120, KD-85, KD-10, KD-9, KD-8, KD-7, KDQ-8, KT-10, KT-9, PDA120, PDA120L, PDA100, PDA100L, PDA140F, PD-12X, PD-12P, PD-128, PD-125X, PD-125, PD-10X, PD-10P, PD-108, PD-105X, PD-105, PD-85, PDX-100, PDX-12, PD-10H, PD-8H, PDX-8, PDX-6, PD-8, PDQ-8S, PDQ-8, VH11, VH10, CY-16-RT, CY-15R, CY-14R-T, CY-14C-T, CY-14C, CY-13R, CY-12C-T, CY-12C, CY-12R/C, CY-8, CY-5, CYQ-12, BT-1, BT-1 SENS, PAD1, PAD2, PAD3, RT-30K, RT-30HR, RT-30H SN, RT-30H TM, RT-10K, RT-10S, RT-10T | Specifies the model of drum trigger (trigger type) that is connected to each trigger input. MEMO When you set a trigger type, the trigger parameters except for certain parameters (such as crosstalk cancel) are set to the recommended values intended for onstage use. (The “Threshold” value on the SPD-SX PRO is set higher than usual.) These values are only general guidelines, so you can make fine-tune the settings according to how you attach the drum triggers and how they are to be used. |
Sensitivity | 1.0–32.0 | Use this to adjust the sensitivity of the pads, as well as the balance between how hard you strike the pads and the volume of sound that is produced. Increasing this value increases the sensitivity, so that even soft strikes on the pad play the sound at higher volumes. Decreasing this value decreases the sensitivity, so that even hard strikes on the pad play the sound at lower volumes. |
Rim Gain (*1) | 0–3.2 | Adjusts the balance between the force of striking the rim or edge and the loudness of the sound. If you increase this value, even soft strikes on the rim play at high volume. If you decrease this value, even strong strikes on the rim are sounded at low volume. This is available for pads that support rim shots. |
Threshold | 0–31 | Minimum sensitivity of the pads This setting allows a trigger signal to be received only when the pad is above a determined force level (velocity). This can be used to prevent a pad from sounding due to vibrations from other pads. In the following example, the B signal sounds, but A and C do not sound. Check this by gradually increasing the value while playing the pad. If a soft strike on the pad fails to make a sound, slightly lower this value. Repeat this to obtain the ideal setting. |
Curve | Volume change in response to pad strike strength | |
LINEAR, | This is the standard setting. This produces the most natural balance between playing dynamics and volume change. | |
EXP1, EXP2, | Compared to “LINEAR”, strong dynamics produce a greater change. | |
LOG1, LOG2, | Compared to “LINEAR”, a soft playing produces a greater change. | |
SPLINE, | Extreme changes are made in response to your playing dynamics. | |
LOUD1, LOUD2 | Very little dynamic response, making it easy to maintain strong volume levels. If you’re using a drum trigger as an external pad, these settings will produce reliable triggering. | |
Head/Rim Adjust (*1) (*2) | 0–80 | This setting specifies how easy it is to play a head shot or rim shot. If the rim sound is heard when you strike the head strongly, increase this value. If the head sound is heard when you play an open rim shot, decrease this value. If the head sound is heard when you softly play a rim shot, decrease this value. MEMO If the rim shot sound is heard when you play a head shot, or if a head shot sound is heard when you play a rim shot, make small changes to the Head/Rim Adjust values while you continue trying out the results. Extreme changes to the values will cause the wrong sound to be heard when you strike the pad, for example producing the rim shot sound when you play a head shot. |
Scan Time (*1) | 0–4.0 ms | Trigger signal detection time Since the rise time of the trigger signal waveform may differ slightly depending on the characteristics of each pad or acoustic drum trigger (drum pickup), you may notice that identical hits (velocity) may produce sound at different volumes. If this occurs, you can adjust the “Scan Time” so that your way of playing can be detected more precisely. While repeatedly hitting the pad at a constant force, gradually raise the Scan Time value from 0 msec, until the resulting volume stabilizes at the loudest level. At this setting, try both soft and loud strikes, and make sure that the volume changes appropriately.
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Mask Time (*1) | 0–64 ms | Prevention of double triggering When playing a kick trigger, the beater can bounce back and hit the head a second time immediately after the intended note—with acoustic drums sometimes the beater stays against the head—this causes a single hit to “double trigger” (two sounds instead of one). The “Mask Time” setting helps to prevent this. Once a pad is hit, any additional trigger signals occurring within the specified mask time are ignored. Adjust the Mask Time value while playing the pad. When using a kick trigger, try to let the beater bounce back and hit the head very quickly, then raise the “Mask Time” value until there are no more sounds made by the beater rebound. Increasing this value makes it more likely that notes played in rapid succession are to drop out. Set this to as low a value as possible. MEMO If two or more sounds are being produced when you strike the pad just once, adjust “Retrigger Cancel”. |
Retrigger Cancel (*1) | 1–16 | Trigger signal decay detection When you strike a snare drum etc. to which a commercially available drum trigger is attached, there might be cases in which the waveform is misshapen, causing another trigger to unintendedly occur at point “A” in the following illustration (retriggering). This occurs in particular at the decaying edge of the waveform. Retrigger Cancel detects such distortion and prevents retriggering from occurring. While repeatedly striking the pad, raise the “Retrigger Cancel” value until retriggering no longer occurs. Although setting this to a high value prevents retriggering, this also makes it easier for sounds to be omitted when the pad is repeatedly struck quickly. Set this to the lowest value possible while still ensuring that there is no retriggering. MEMO You can also eliminate double triggering by adjusting the Mask Time setting. Mask Time does not detect trigger signals if they occur within the specified amount of time after the previous trigger signal was received. Retrigger Cancel detects the decay of the trigger signal level, and triggers the sound after internally determining which trigger signals were actually generated when the head was struck, while weeding out the other false trigger signals that should not trigger a sound. |
Ext Noise Cancel (*1) (*2) | OFF, 1–5 | This setting lets you prevent a drum from being triggered unintentionally (by using noise cancellation) when you strike a different drum that doesn’t have a drum trigger, or when ambient sounds or vibration are picked up. This noise cancel function can be used if you use a stereo cable to connect an RT-30K or RT-30HR drum trigger to the following TRIGGER IN jacks and specify the Trig Type.
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XTalk Cancel (*1) | 0–80 % | Strength of crosstalk cancellation If two pads are attached to the same stand, the vibration from one struck pad may cause the other pad to sound without your intention. This is called “crosstalk”. Crosstalk cancellation is a setting that prevents this type of crosstalk. For example, if pad B unintendedly sounds when you strike pad A, increase the XTalk Cancel (Cross Talk Cancel) value of pad B until crosstalk no longer occurs. If this value is raised excessively and pad A and pad B are struck simultaneously, the pad that is struck with less strength tends to drop out. Set this value to the lowest possible value at which crosstalk no longer occurs. MEMO Before you set crosstalk cancel, you can prevent crosstalk by positioning the pads in a way that makes them less susceptible to external vibrations. Please note the following points when setting up your system.
NOTE In some cases, the acoustic sound from an acoustic drum or from a monitor speaker might cause a pad to be triggered. In such cases, adjusting the crosstalk cancelation settings will not solve the problem. Pay attention to the following considerations when setting up your equipment.
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- For TRIG IN 1–8 only.
- This cannot be set for some Trig Type settings that are selected (the display shows “---” in this case).
HI-HAT
Configures the hi-hat settings.
If you’ve assigned the VH series to a TRIGGER IN, the message “Adjust the offset with the offset adjustment screw.” is shown.
Parameter | Value | Explanation |
|---|---|---|
Pedal Mode | HH-CTRL, EXP-CTRL | Switches between functions for the HH CTRL/EXPRESSION jack. HH CTRL and EXPRESSION cannot be used at the same time. |
Hi-Hat Open/Close Border | 0–127 | Sets the pedal position used to switch between the open and closed sounds for pads whose “Layer Type” is set to “HI-HAT”. |
CC Max | 90, 127 | Sets the control change value that’s transmitted when the hi-hat pedal is depressed completely. |
MONITOR
Monitors the velocity.
When you strike a pad, the input strength is shown on the graph.
DrumLink – HUB
Parameter | Value | Explanation |
|---|---|---|
RF Channels Selection | Automatic, Manual | Selects whether the channel used for wireless communication between the DH-10/DrumLink™ hub and the pads should be set automatically (Automatic) or manually (Manual). |
Main Ch. Ack Ch. | 1 (2402 MHz), 2 (2423 MHz), 3 (2426 MHz), 4 (2448 MHz), 5 (2451 MHz), 6 (2474 MHz), 7 (2477 MHz), 8 (2480 MHz) | Sets the channel used when RF Channels Selection is set to “Manual”. The Main Ch. is the channel used for the DH-10/DrumLink™ hub Ó pad direction, and the Ack. Ch. is the channel used for the pad ÓDH-10/DrumLink™ hub direction. In situations such as when you’re using another DH-10/DrumLink™ hub nearby, you can avoid interference by setting each unit to a different channel.
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Scan on Start-up | OFF, ON | If RF Channels Selection is set to “Automatic”, this selects whether to automatically scan the channels (ON) or not (OFF) when the DH-10/DrumLink™ hub is launched. |
Disable RF Alerts | OFF, ON | In the event of radio wave interference, this selects whether to display alert messages on the screen (OFF) or not (ON). |
MIDI Output | Soft Only, Hub Only, Soft+Hub | Sets the connector that’s used for the DH-10 . Soft only: Use USB only. Hub only: Use MIDI out only. Soft+Hub: Use both USB and MIDI out.
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Send Note Off | OFF, ON | When using MIDI OUT on the DH-10, this determines whether to output note-off data or not. |
- The values aside from those of the “Assign” parameter are stored in the WT-10, not on the SPD-SX PRO. These parameters are not saved when you perform the BACKUP ALL operation on the SPD-SX PRO.
TRIGGER BASIC, CURVE, OPTIONS/ADVANCED
Parameter | Value | Explanation |
|---|---|---|
DrumLink - TRIGGER BASIC tab | ||
Assign | N/A, P1(PAD1)– P9 (PAD9), TRIG IN 1/2, TRIG IN 3/4, TRIG IN 5/6, TRIG IN 7/8, TRIG IN 1– TRIG IN 8 | Here’s how to set the trigger input to which the connected pad should be assigned. When this is set to TRIG IN 1/2, TRIG IN 3/4, TRIG IN 5/6 or TRIG IN 7/8, playing the head (bow) makes the odd-numbered pads play, and playing the rim (edge) or bell makes the even-numbered pads play. When this is set to P1 (PAD1)–P9 (PAD9) or TRIG IN 1–TRIG IN 8, the selected trigger input plays regardless of where you strike the head (bow), rim (edge) or bell. |
Sensitivity | 1–16 | Use this to adjust the sensitivity of the pads, as well as the balance between how hard you strike the pads and the volume of sound that is produced.
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Threshold | 1–15 | Adjusts the minimum sensitivity of the pads.
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Retrigger | 0–15 | Adjusts the detection of attenuation for the trigger signal. The pad may accidentally retrigger multiple times even though you’ve only struck the pad once. This is caused by fluctuations in the trigger signal that’s transmitted when you strike a pad. Use this parameter to prevent this kind of retriggering due to fluctuations in the trigger signal. Although setting this to a high value prevents retriggering, this also makes it easier for sounds to be omitted when the pad is repeatedly struck quickly. Set this to the lowest value possible while still ensuring that there is no retriggering. |
Scan Time | 2.0–5.0 | Fine-tunes the trigger signal detection time. Since the rise time of the trigger signal waveform differs slightly depending on the characteristics of each pad, the sounds produced may vary in volume even when you’re striking the pad at the same velocity. If this occurs, you can adjust the trigger signal detection time (Scan Time) so that your playing strength can be detected more precisely.
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Mask Time | 0–70 | This prevents double triggering. For instance, when you play the kick drum, the beater can bounce back and hit the head a second time immediately after the intended note, which causes a single hit to “double trigger” (two sounds instead of one). The “Mask Time” setting helps to prevent this. Once a pad is hit, any additional trigger signals occurring within the specified mask time are ignored. Increasing this value makes it more likely that notes played in rapid succession are to drop out. Set this to as low a value as possible. |
DrumLink - TRIGGER CURVE tab | ||
Curve | USER, LINEAR, LOG1, LOG1, LOG3, POW1, POW2, POW3, EXP1, EXP2, EXP3 | Adjusts how the volume changes in response to how hard you strike the pad. On the SPD-SX PRO, you can select settings that are adjusted via DWe Control (USER) and from multiple presets (LINEAR–EXP3).
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Dynamic Range | 0–100 | Adjusts the range of dynamics you use to strike the pads. Increasing this value narrows the range, so that even soft strikes on the pad play the sound at a high volume. This is useful for making detailed adjustments according to your playing technique, after you have adjusted the pad sensitivity using the Sensitivity parameter. |
DrumLink - TRIGGER OPTIONS/ADVANCED tab | ||
Settings common to all pads | ||
LED On Hit | OFF, ON | Sets whether the LED built into the WT-10 lights up when you strike the pad. |
KD series | ||
XTalk Cancel | OFF, 1–80 | Adjusts the crosstalk sensitivity. Crosstalk is a feature that prevents accidentally triggering a pad due to the vibrations of other pads. For example, if two pads are mounted on the same drum stand, the vibrations when you strike one pad may cause the other pad to sound unintentionally. Increasing this value prevents the pad from being triggered by the vibrations of other pads. However, if you set the value too high, some sounds may drop out when you strike one pad and another at the same time. |
PD series | ||
Rim Gain | 0.0–3.2 | Adjusts the balance between how hard you strike the rim and the resulting velocity value. If you increase this value, softer strikes on the rim play the sound at a higher velocity. If you decrease this value, stronger strikes on the rim play the sound at a lower velocity. |
Rimshot / Head | 0.0–15.5 | Adjusts the crossover point between the snare drum head zone and the rim shot zone. Increase this value if the rim shot plays even when you strike the head. Decrease this value if the head sound is heard even when you play a rim shot.
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XTalk Cancel | OFF, 1–80 | Adjusts the crosstalk sensitivity. Crosstalk is a feature that prevents accidentally triggering a pad due to the vibrations of other pads. For example, if two pads are mounted on the same drum stand, the vibrations when you strike one pad may cause the other pad to sound unintentionally. Increasing this value prevents the pad from being triggered by the vibrations of other pads. However, if you set the value too high, some sounds may drop out when you strike one pad and another at the same time. |
VH series | ||
Edge Gain | 0.0–3.2 | Adjusts the balance between how hard you strike the edge and the resulting velocity value. If you increase this value, softer strikes on the edge play the sound at a higher velocity. If you decrease this value, stronger strikes on the edge play the sound at a lower velocity. |
CC Max | 90, 127 | Sets the control change (CC) value that’s transmitted when you press the hi-hat pedal completely.
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Open Pedal Tune | -7–0–+7 | Sets the CC value used when the hi-hat is opened. If the CC value does not fall to zero when the pedal is released, you can make it do so by changing this to a negative value.
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Closed Pedal Tune | -7–0–+7 | Sets the range between the open and closed hi-hat position. Smaller values result in a higher closed position, which lets you close the hi-hat with less force. Larger values make the hi-hat close only when you press the pedal with greater force.
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XTalk Cancel | OFF, 1–80 | Adjusts the crosstalk sensitivity. Crosstalk is a feature that prevents accidentally triggering a pad due to the vibrations of other pads. For example, if two pads are mounted on the same drum stand, the vibrations when you strike one pad may cause the other pad to sound unintentionally. Increasing this value prevents the pad from being triggered by the vibrations of other pads. However, if you set the value too high, some sounds may drop out when you strike one pad and another at the same time. |
CY series | ||
Positional Sensing | OFF, ON | Turns positional sensing (which detects where the pad was struck) on/off.
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Edge Gain | 0.0–3.2 | Adjusts the balance between how hard you strike the edge and the resulting velocity value. If you increase this value, softer strikes on the edge play the sound at a higher velocity. If you decrease this value, stronger strikes on the edge play the sound at a lower velocity. |
XTalk Cancel | OFF, 1–80 | Adjusts the crosstalk sensitivity. Crosstalk is a feature that prevents accidentally triggering a pad due to the vibrations of other pads. For example, if two pads are mounted on the same drum stand, the vibrations when you strike one pad may cause the other pad to sound unintentionally. Increasing this value prevents the pad from being triggered by the vibrations of other pads. However, if you set the value too high, some sounds may drop out when you strike one pad and another at the same time. |
RT series | ||
Rim Gain | 0.0–3.2 | Adjusts the balance between how hard you strike the rim and the resulting velocity value. If you increase this value, softer strikes on the rim play the sound at a higher velocity. If you decrease this value, stronger strikes on the rim play the sound at a lower velocity. |
Rimshot / Head | 0.0–15.5 | Adjusts the crossover point between the snare drum head zone and the rim shot zone. Increase this value if the rim shot plays even when you strike the head. Decrease this value if the head sound is heard even when you play a rim shot.
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Ext Noise Cancel | 0–5 | This prevents a drum from being triggered unintentionally due to the sound of striking another drum that doesn’t have a drum trigger attached, or due to external sound or vibration (noise cancel). |
XTalk Cancel | OFF, 1–80 | Adjusts the crosstalk sensitivity. Crosstalk is a feature that prevents accidentally triggering a pad due to the vibrations of other pads. For example, if two pads are mounted on the same drum stand, the vibrations when you strike one pad may cause the other pad to sound unintentionally. Increasing this value prevents the pad from being triggered by the vibrations of other pads. However, if you set the value too high, some sounds may drop out when you strike one pad and another at the same time. |
INPUT CONFIGURATION
Parameter | Value | Explanation |
|---|---|---|
HI-HAT | OFF | The input from the PAD2 jack of the WT-10 is not recognized as the HH CTRL signal. |
ON | When the trigger input assignment is set to something other than “N/A”, the input from the PAD2 jack of the WT-10 is recognized as the HH CTRL signal.
Ø “Assigning the trigger input for the pad connected to the WT-10” | |
2 Zone | This parameter can be operated when setting a pad for the PAD1 jack of the WT-10 that supports playing bell shots, such as the CY-16R-T.
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OFF | If the trigger input assignment is set to something other than “N/A”, the input from the PAD2 jack is recognized as a bell signal for the PAD1 jack. When doing this, the Curve parameter that’s set for BELL (DrumLink - TRIGGER CURVE tab) is applied. Note that on the SPD-SX PRO, you can’t play a different sound from the bow/edge when you strike the bell. With the example as shown on this screen, the P1 (PAD1) sound plays regardless of where you play on the CY-16R-T, meaning the bow, the edge or the bell. Ø “Assigning the trigger input for the pad connected to the WT-10” | |
ON | You can set the pad you like for the PAD2 jack, even when setting a ride pad like the CY-16R-T for the PAD1 jack (the input from the PAD2 jack is not recognized as a bell signal for the PAD1 jack). | |