DELAY

This effect adds delayed sound to the direct sound, to give more body to the sound or create special effects.
Parameter | Value | Explanation |
|---|---|---|
ON/OFF | OFF, ON | Turns this effect on/off. |
TYPE | Selects the type. | |
STANDARD | Delays the sound to create an echo-like effect. | |
PAN | This delay is specifically for stereo output. This allows you to obtain the tap delay effect that divides the delay time, then deliver them to L and R channels. | |
REVERSE | Produces a reverse playback effect. | |
ANALOG | Gives a mild analog delay sound. | |
SPACE ECHO | Models the Roland RE-201. | |
BIN ECHO | This models the sound of the Binson Echorec2. | |
GIGA DELAY | This models the BOSS GIGA DELAY DD-20 in STANDARD mode. | |
VINT.DIGITAL | This is a warm delay that models the early digital delay sounds. | |
SLOW ATTACK | This is a delay with a slow attack applied, like playing with a volume control. | |
SHIMMER | Delay with pitch-shifted sound mixed in. | |
WARP | Produces a dream-like sound. | |
TWIST | Produces an aggressive sense of rotation. Using this in conjunction with distortion will produce an even wilder sense of rotation. | |
GLITCH | Creates a machine gun-like delay effect. | |
TIME*1 | 1–2000 ms, BPM Ō–ŀ | Adjusts the delay time.
|
FEEDBACK*2 | 0–100 | Adjusts the volume of delay that is returned to the input. Higher settings will result in more delay repeats. |
LEVEL*3 | 1–120 | Adjusts the volume of the delay sound.
|
DIRECT*2 | 0–100 | Adjusts the volume of the direct sound. |
TONE*4 | 0–100 | Adjusts the tonal character of the delay sound. When the knob is in the center position, the response is flat. Turning the knob toward the right boosts the high-frequency range, and turning it toward the left cuts the high-frequency range. |
HIGH CUT*5 | 20.0 Hz–12.5 kHz, FLAT | Sets the frequency at which the high cut filter begins to take effect. When FLAT is selected, the high cut filter has no effect. |
MOD RATE*6 | 0–100 | Adjusts the modulation rate of the delay sound. |
MOD DEPTH*6 | 0–100 | Adjusts the modulation depth of the delay sound. |
TAP TIME*7 | 0–100 % | Adjusts the delay time of the right channel delay. This setting adjusts the R channel delay time relative to the L channel delay time (considered as 100%). |
TRIGGER*8 | OFF, ON | If this is ON, the effect is applied. When the memory is written, this parameter is stored in the OFF state. |
HEAD*9 | 1, 1+2, 1+3, 2+3, 1+2+3 | Selects the combination playback heads. Playback heads 2/3 provide delay times that are two times or three times as long as playback head 1. |
WOW&FLUT*10 (WOW&FLATTER) | 0–100 | Adjusts the wow & flutter. |
SELECTOR*11 | ECHO, REPEAT, SWELL | Selects the operating mode of the delay. Depending on mode that’s selected, the FEEDBACK will not work in some cases. |
FILTER*12 | OFF, ON | Turns the filter on/off that cuts the high-band frequencies. |
RANGE*12 | 8 kHz, 17 kHZ | This selects the register to which the effect is applied. |
DELAY PHASE*12 | NORMAL, INVERT | Specifies the phase of the delay sound. Selecting INVERT inverts the phase. |
FB PHASE*12 (FEEDBACK PHASE) | NORMAL, INVERT | Specifies the phase of the delay sound feedback. Selecting INVERT inverts the phase. |
TARGET*13 | EFFECT | Produces a slow attack effect on only the delay sound. |
ALL | Produces a slow attack effect on both the direct sound and the delay sound. | |
SENS*13 | 0–100 | Adjusts the sensitivity by which the volume is automatically adjusted according to the input. Increasing this value makes the response more sensitive at lower volumes. |
RISE TIME*14 | 0–100 | This parameter adjusts the amount of time it is to take for the effect to transition to the maximum. |
FALL TIME*15 | 0–100 | Adjusts the time it takes for the rotation effect to stop when MODE changes from RISE to FALL. |
CURVE*13 | -50–+50 | Adjusts the envelope of the slow attack effect. Larger values produce a slower attack, and smaller values produce a faster attack. |
PITCH*16 | -24–+24 | Lets you freely specify the amount of pitch shift for the delay. |
GLITCH*17 | 0–100 | Adjusts the intensity of the GLITCH effect. |
BALANCE*18 | 0–100 | Adjusts the balance between the pitch-shifted sound that is input to the delay and the direct sound. |
PITCH FB*16 (PITCH FEEDBACK) | 0–100 | Adjusts the amount of feedback for the delay that is applied to the direct sound. |
- For all effects except for TWIST
- Only for effects besides WARP, TWIST and GLITCH
- For all effects except for GLITCH
- Only for GIGA DELAY
- Only for effects besides GIGA DELAY, WARP, TWIST and GLITCH
- Only for STANDARD and ANALOG
- Only for TAP
- Only for effects besides REVERSE. WARP, TWIST and GLITCH
- Only for SPACE ECHO
- Only for SPACE ECHO and BIN ECHO
- Only for BIN ECHO
- Only for VINT.DIGITAL
- Only for SLOW ATTACK
- Only for SLOW ATTACK and TWIST
- Only for TWIST
- Only for SHIMMER
- Only for GLITCH
- Only for SHIMMER and GLITCH
- Company names and product names appearing in this document are registered trademarks or trademarks of their respective owners.
- In this manual, company names and product names of the respective owners are used because it is the most practical way of describing the sounds that are emulated using DSP technology.