Editing a marker while playing back a sample
You can edit markers while playing samples in DJ mode.
- Press pad [13] or [15].
- The corresponding samples play back.
- Hold down the [SHIFT] button and press the [START/END] button.
- The marker edit screen appears.
Controller | Operation |
[MARK] button | Adds a marker. |
[CTRL 1] knob | Moves the cursor. |
[CTRL 2] knob | Moves the marker. |
[CTRL 3] knob | Selects a marker. |
[SHIFT] button + [CTRL] knob (turn) | Zooms the area around each point in/out. |
[VALUE] knob (turn) | Zooms the area in/out around each point you just manipulated. |
[VALUE] knob (press) | You can use a numerical value to set the position of each point. Use the [VALUE] knob to select the point to set, and press pads [1]–[10] to input the position (press pad [10] to input a “0”). To confirm the inputted position, press the [VALUE] knob. |
[SHIFT] button + [VALUE] knob (turn) | Adjusts the volume of the channel. |
[DEL] button + pads [1]–[8] | Deletes the marker. |
[RESAMPLE] button | Moves the start point to the zero cross-point (*) that’s closest to the start point time (SNAP to Zero-Cross function). Similarly, the loop point and end point are also moved. This function is enabled when the [RESAMPLE] button is lit.
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[ROLL] button | While this button is pressed, you can preview the sound several seconds before the end point. |
Pad [13] | Switches between play/pause. |
Pad [9] | Returns to the playback start position. |