Editing a marker while playing back a sample

You can edit markers while playing samples in DJ mode.

  1. Press pad [13] or [15].
  2. The corresponding samples play back.
  3. Hold down the [SHIFT] button and press the [START/END] button.
  4. The marker edit screen appears.

Controller

Operation

[MARK] button

Adds a marker.

[CTRL 1] knob

Moves the cursor.

[CTRL 2] knob

Moves the marker.

[CTRL 3] knob

Selects a marker.

[SHIFT] button + [CTRL] knob (turn)

Zooms the area around each point in/out.

[VALUE] knob (turn)

Zooms the area in/out around each point you just manipulated.

[VALUE] knob (press)

You can use a numerical value to set the position of each point.

Use the [VALUE] knob to select the point to set, and press pads [1]–[10] to input the position (press pad [10] to input a “0”).

To confirm the inputted position, press the [VALUE] knob.

[SHIFT] button + [VALUE] knob (turn)

Adjusts the volume of the channel.

[DEL] button + pads [1]–[8]

Deletes the marker.

[RESAMPLE] button

Moves the start point to the zero cross-point (*) that’s closest to the start point time (SNAP to Zero-Cross function).

Similarly, the loop point and end point are also moved.

This function is enabled when the [RESAMPLE] button is lit.

  • The “zero cross-point” is the time at which the value of the sample waveform crosses from zero into a positive or negative number.

[ROLL] button

While this button is pressed, you can preview the sound several seconds before the end point.

Pad [13]

Switches between play/pause.

Pad [9]

Returns to the playback start position.