What is a sequencer?

A system for using a sound generator to play notes (pitches and note lengths) at a certain timing based on a specified set of performance data (a “sequence”) is called a “sequencer”.
With the S-1 sequencer, you can handle the following performance data in units of playing time called “steps”.

  • Note pitch (note number)
  • How hard a note is played (velocity)
  • Note length (gate time)
  • The probability for notes to play back (probability)
  • Playing notes in repeated succession (sub steps)
  • Changes to tone parameters (motions)


The S-1 offers different ways of inputting this data into the sequencer to match your needs.

Methods of input using the sequencer

Type

[ø] (PLAY) button

(lit: ○
unlit: -)

[ó] (REC) button

(lit: ○
unlit: -)

[STEP] button

(lit: ○
unlit: -)

Display indication

[1]–[16] pads

Delete all notes

Pad [11] (CLEAR NOTE)

Input motion

Delete all motions

Pad [12] (CLEAR MOTION)

A. Inputting with the step pads

○/–

Tempo

Step pads

  • Inputs/deletes a note (C5) into or from the step corresponding to the pad you pressed
  • Hold down the pad to display the note number of the inputted note
  • Press [D-MOTION] button while holding down a pad to switch between notes and sub steps, in order

All notes in a pattern

Steps specified with the step pads

All motions in a pattern

B. Editing with the keyboard pads (chord)

St. (number)

Keyboard pads (white)

  • Input/delete multiple notes into the step indicated
  • Hold down a pad Ó show the inputted velocity (Ver. 1.02)
  • Press the [D-MOTION] button while holding down a pad Ó switch between velocity and gate (Ver. 1.02)

All notes in the selected step

Selected step

All motions in the selected step

C. Editing a step

St. (number)

Step pads

  • Go to the step corresponding to the pad you pressed
  • Hold down the pad to display the note number of the inputted note
  • Press [D-MOTION] button while holding down a pad to switch between notes and sub steps, in order

All notes in the selected step

Selected step

All motions in the selected step

D. Inputting your performance in real time

rEc

Keyboard pads (white)

  • Input multiple notes into the step that’s playing

All notes in a pattern

Step currently playing

All motions in a pattern

E. Editing a step while checking what you played

St. (number)

Step pads

  • Go to the step corresponding to the pad you pressed
  • Hold down the pad to display the note number of the inputted note
  • Press [D-MOTION] button while holding down a pad to switch between notes and sub steps, in order

All notes in the selected step

Selected step

All motions in the selected step


Setting the playback range (last step)
  1. Hold down the [SHIFT] button and press pad [4] (LAST).
  2. Use the [TEMPO/VALUE] knob to set the number of steps in the pattern.

    Setting range: 1–64

Switching between pages (steps) shown on the panel
  1. While the [STEP] button is lit, use the [PORTA ON] (<) [PORTA TIME] (>) pads to switch between pages.

    The step currently shown is indicated when switching.

    1.16: steps 1–16,17.32: steps 17–32,33.48: steps 33–48,49.64: steps 49–64

    Example: when the last step is 24

    [PORTA ON] (<) 1.16: steps 1–16
    [PORTA TIME] (>) 17.24: steps 17–24

What’s a motion?

The function that records and plays back knob operations and MIDI message-related changes such as control change and pitch bend messages received, step by step along with a pattern as it plays is called a “motion”.
You can use motions to make the [FREQ] knob gradually increase the brightness of the tone, make the [DECAY] knob change the sound from staccato to legato and so on. These motions can be used when you create a pattern.
On the S-1, you can record and play back the changes you make to a maximum of eight parameters and to the pitch bend for each pattern.

  • MIDI control change and pitch bend messages can only be recorded using type D (real-time recording).

  • When the parameter changes that are recorded to a motion play back, the changes in value may differ slightly from what you actually input, due to computational error.