Step buttons Parameter Value Explanation
[1] rIJ.Sľ OFF, On Switches the reverb on/off.
[2] tyPE This selects the reverb type. Use this to select the reverberation characteristics, which occur owing to the hall size, wall materials and so on.
roN, roN2 A reverb that simulates a room. roN2 has a more reflective and brighter sound than roN.
haL.1–haL.4 A reverb that simulates a concert hall. The types 1–4 differ in room size, reflections and so on.
Gate A reverb to which a gate is applied. This mutes the reverberations at a fixed time.
reIJ Makes the reverberations grow louder and then mute at a fixed time.

FLY.1, FLY.2

Pans the reverberations from left to right (FLY.1) or right to left (FLY.2).
[3] Pr.dL 0–120

This sets the pre-delay time, meaning the time it takes for the reverberations to sound after the original sound is heard.

Larger values give an impression of being in a larger room.

[4] Er.Lv 0–100

Sets the sound level of the direct reflections from the walls and the early reflections after the original sound is produced. This is an expression of the distance from the sound source (the original sound) to the walls. Larger values indicate a shorter distance to the walls.

This parameter is disabled if Gate, reIJ, FLY.1 or FLY.2 are selected for the TYPE.

The early reflection level and reverb level work separately. For this reason, the early reflection can still be heard even when the reverb level is “0”.

[5] hf.dN

500, 530, 800, 1k, 1.25k, 1.6k, 2k, 2.5k, 3.15k, 4k, 5k, 6.3k, 8k, 10k, 12.5k, 16k (Hz), byPS

Sets the frequencies to cut in the high-frequency portion of the reverberation.

The high-frequency portion of reverb sounds decays differently depending on the wall material. This parameter simulates this kind of high-frequency decay.

  • byPS: bypass
[6] R.tiN Sets the reverberation time. Higher values produce longer reverberations.
0.1–20.0 (s)

The reverb time when Type is roN, roN2, or haL.1–haL.4

5–250 (ms)

The reverb time when Type is Gate, reIJ, FLY.1, FLY.2

[7] r.LEU 0–100 Sets the reverberation volume.