You can prevent unnecessary parts of a sample from playing, such as silence or noise at the beginning or at the end.
This shows you how to set the start point (where a sample begins playing back) and the end point (where a sample stops playing back). You can also use the same operations to set the loop point (the starting point for loop playback).
- Press the [START/END] button.
The marker setting screen appears. Press pads [1]–[16] to select the sample you wan to edit.
Use the [CTRL 1]–[CTRL 3] knobs to adjust the start and end points.
Controller Operation [CTRL 1] knob Moves the start point. [CTRL 2] knob
(when the loop is on)
Moves the loop point.
[CTRL 3] knob Moves the end point. [SHIFT] button + [CTRL] knob (turn) Zooms the area around each point in/out. [VALUE] knob (turn) Zooms the area in/out around each point you just manipulated. [SHIFT] button + [VALUE] knob (turn)
You can use a numerical value to set the position of each point.
Use the [VALUE] knob to select the point to set, and press pads [1]–[10] to input the position (press pad [10] to input a “0”).
To confirm the inputted position, press the [VALUE] knob.
[DEL] button Initializes the start and end point positions. - When a confirmation message appears, use the [VALUE] knob to select “OK,” and press the [VALUE] knob.
[REMAIN] button On: Prevents the start point from being moved beyond the loop point or the end point.
Off: When the start point moves beyond the loop point or the end point, this moves the loop point or the end point as well.
[MARK] button When this button is pressed while a sample is playing back, this sets the start point and end point in order. - The loop point is set to the same position as the start point.
[ROLL] button While this button is pressed, you can preview the sound several seconds before the end point.
- Once you’ve confirmed the start/end point, press the [EXIT] button.