You can prevent unnecessary parts of a sample from playing, such as silence or noise at the beginning or at the end.

This shows you how to set the start point (where a sample begins playing back) and the end point (where a sample stops playing back). You can also use the same operations to set the loop point (the starting point for loop playback).

  1. Press the [START/END] button.
    The marker setting screen appears.
  2. Press pads [1]–[16] to select the sample you wan to edit.

  3. Use the [CTRL 1]–[CTRL 3] knobs to adjust the start and end points.


    ControllerOperation
    [CTRL 1] knobMoves the start point.

    [CTRL 2] knob

    (when the loop is on)

    Moves the loop point.

    [CTRL 3] knobMoves the end point.
    [SHIFT] button + [CTRL] knob (turn)Zooms the area around each point in/out.
    [VALUE] knob (turn)Zooms the area in/out around each point you just manipulated.

    [SHIFT] button + [VALUE] knob (turn)

    You can use a numerical value to set the position of each point.

    Use the [VALUE] knob to select the point to set, and press pads [1]–[10] to input the position (press pad [10] to input a “0”).

    To confirm the inputted position, press the [VALUE] knob.

    [DEL] buttonInitializes the start and end point positions.
    • When a confirmation message appears, use the [VALUE] knob to select “OK,” and press the [VALUE] knob. 
    [REMAIN] button

    On: Prevents the start point from being moved beyond the loop point or the end point.

    Off: When the start point moves beyond the loop point or the end point, this moves the loop point or the end point as well.

    [MARK] buttonWhen this button is pressed while a sample is playing back, this sets the start point and end point in order.
    • The loop point is set to the same position as the start point. 
    [ROLL] button

    While this button is pressed, you can preview the sound several seconds before the end point.



  4. Once you’ve confirmed the start/end point, press the [EXIT] button.