A sample is a collection of audio that has been sampled (recorded audio data) and settings such as loop settings and routings to BUS FX (effects).
Samples can be assigned to pads [1]–[16] and played back, or you can use them as parts of patterns to construct your song.
A collection of 16 samples is a called a “bank”, and you can store up to 10 banks (A–J). |